Monday, April 22, 2013
Tutorial
The picture above is the end result from the UV and Texturing tutorial i followed on digitaltutors. It gave me a starting grasp on the concept on UV mapping and adding textures to my models.
Also helped to refresh some photoshop techniques
Tuesday, April 9, 2013
Progress
I have not done any tutorials lately but i have done work in the dynamics area for the game, creating the confetti explosion when the zombies die and also creating the bomb explosion. At the moment i am working on the rail gun particles that will flash out when you shoot the gun. Although no tutorials have been watched, i have done a lot of web surfing to find out how to control the particle in the way i want them to go.
Friday, March 22, 2013
Tutorial Update
As for the next tutorial, i didn't look up a video to learn something, i found a blog spot for a question i had for a "fake" single particle collision. i was able to allow the lava flow i needed for the game, to smooth out and flow more realistic than in a single file line.
Tuesday, March 19, 2013
Pinata Progress
With the Zombie Pinata Game, ive been working on the street level, ive finished modeling the level, and have almost gotten everything finished with textring. Just need to finish moving things around so that the user will not fall off the level. Other than that, all that is needed to be done is putting it in Unity and adding in-game addons to it.
Wednesday, February 13, 2013
Personal Project
http://www.youtube.com/watch?v=5GR6xkflBrM
This is the link to the next tutorial i have completed. This is part one of 2.
I learned how to get particles to stick to the white of a picture ive created in Photoshop, making particles form to pictures and words. I also learned how to get it to move in any direction, being able to create a waterfall or dust falling anything of that nature. There were no problems with the tutorial, when it was completed it was simple and easy to remake and customize.
This is one of the finished videos ive made.
This is the link to the next tutorial i have completed. This is part one of 2.
I learned how to get particles to stick to the white of a picture ive created in Photoshop, making particles form to pictures and words. I also learned how to get it to move in any direction, being able to create a waterfall or dust falling anything of that nature. There were no problems with the tutorial, when it was completed it was simple and easy to remake and customize.
This is one of the finished videos ive made.
Monday, February 11, 2013
Added Tutorial
http://www.youtube.com/watch?v=2iUX-I1Z-hM
This is the next tutorial I've done. It taught me how to use ncloth and make a realistic wave flow as if air were blowing through it. the only problem i faced was the flag texture, i did not texture it before i animated it so the texture would not flow with the flag, so i had to reanimate it after i textured it, but other than that there were no real problems.
This is the next tutorial I've done. It taught me how to use ncloth and make a realistic wave flow as if air were blowing through it. the only problem i faced was the flag texture, i did not texture it before i animated it so the texture would not flow with the flag, so i had to reanimate it after i textured it, but other than that there were no real problems.
This is the finish work for the flag(only on the dynamics of the flag) ship and the ocean will be added on to.
Wednesday, January 23, 2013
Personal Tutorials
I am currently working on a rocket with a smoke path follwing it, im still in the process of texturing the smoke trail. all in all ive learned a good deal amount of stuff having to do with getting it to follow the rocket, most was just a reminder of how to do it. Also learned a little bit more about the emitter.
http://en.9jcg.com/comm_pages/blog_content-art-105.htm
here is the tutorial link.
here is a link to the next tutorial ive done.
http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-realistic-explosion-in-maya-using-maya-fluids/
in this tutorial i learned how to make a realistic explosion, everything i learned was just about new, some of it i still need to work on, so ill be able to do it without a tutorial. in my opinion i think it turned out great, not much i would change on it.
http://en.9jcg.com/comm_pages/blog_content-art-105.htm
here is the tutorial link.
here is a link to the next tutorial ive done.
http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-realistic-explosion-in-maya-using-maya-fluids/
in this tutorial i learned how to make a realistic explosion, everything i learned was just about new, some of it i still need to work on, so ill be able to do it without a tutorial. in my opinion i think it turned out great, not much i would change on it.
And the last tutorial ive done is a dynamic lego break one, where the lego cars bump into each other without setting keys and break apart, in this tutorial ive learned all the basics with dynamics, or at least most of them, it didnt turn out the way i was hoping it to, and it brought a lot of frustration with it. but in the end, i learned something and thats what counts.
here is link for tutorial
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